Mid-poly Modeling!Mid-poly ModellingIn order to make the final result almost the same as the reference, the first step is to build the approximate shape. Base on the specification to make a good decision on the file model naming, pixel density (1 cubic meter 512 512), etc., to complete the prep work. Confirm Project RequirementsProduction specifications are very important, so we should clarify the naming format of the project, the size and number of mapping and other specifications before starting work, otherwise it will become very troublesome to redo it afterwards. Split the original painting into sections of houses, props, and rocks and allocate the approximate time needed for each section to ensure completion within the deadline.!Analysis 3. Then I looked up other references and searched for available resources (material mapping, green transparent mapping, etc.). By observing the original painting, we can determine the approximate proportions, the parts that are reused, the parts that need to be sculpted, and the materials used (tiles, stone walls, bricks, wood panels, etc.). AnalysisIt is very important to analyze the original painting to improve the efficiency of the following work. Finally, I chose this one.! original painting 2. In order to make the result not too low completion, it is also very important to plan the time for your work. Reference/Original Painting I considered two aspects to select the reference, one is the richness of the object material, because I wanted to exercise my ability to use ZBrush software by making such common objects as rocks and boards the second is whether there is enough time to finish. Now, let's introduce the production process to you.Final results:!final result!final result Production Process 1. The original painting was from the internet and although the result is not very good in terms of completion and details, there is a lot to gain. This was his first time working with ZBrush and it took almost 4 weeks to complete it as he didn't have much experience. In this article, Fox Renderfarm, the industry's leading cloud rendering service provider and render farm, will bring you a tutorial on making a next-gen style scene shared by a 3D art and design student. Redshift Houdini Blender render farm for keyshot Octane Render Octane for C4D Arnold for Maya CPU Rendering GPU Render Farm Corona render farm houdini render farm SketchUp Cloud Rendering Arnold render farm Clarisse render farm RenderMan tyFlow C4D Arnold SketchUp render farm LightWave Redshift render farm 3D Rendering Arnold for Blender arnold for c4d CG Competition Vray Malaysia GPU Rendering c4d render farm Maya render farm GPU Mining VFX ArchViz Open Image Denoise Captain Marvel Fox Renderfarm Redshift for maya 3D Tutorial Keyshot Renderman for Houdini Unreal Engine cloud rendering Blender render farm Cinema 4D V-Ray for 3ds Max Blender Cycles V-Ray for Blender Spider-Man: Into the Spider-Verse Animated Films China Box Office ZBrush Tutorials Render Farm Disney Movie Films Softimage The Lego Movie 2: The Second Part V-Ray for Maya Chaos Group White Snake HPC Mental Ray for Maya Animated Movies Rendering cloud rendering Arnold GPU Redshift for C4D Linux CGTrader Space Competition Bollywood Films V-Ray Rendering V-ray render farm Aquaman Unreal Engine render farm v-ray for sketchup NVIDIA Iray V-ray cloud rendering 3ds Max Tutorials Oscars Evermotion challenge 2017 Maya 3ds Max Vray Cloud Rendering Quixel Online Render Farm Blog 3ds Max Render Farm Animation Basics Hum3d Survial Car Challenge Behind The Scenes Ralf Sczepan CG Tech Summit Malaysia The Predator Fox News Manual Model Special Effects CG Challenges enchantedmob Short Films The Wandering Earth Evermotion MAXON cloud render farm MotionVector Alita: Battle Angel
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